// YUNG TIIMS GETTING MONEY // by Tiimo Schulze // http://blog.tiimo.com ///////////////////////////////////////////////////////////////// // __ ______ _ _________________________________ // // / |/ / | / | / / _/ ____/ ____/ ___/_ __/ __ \ // // / /|_/ / /| | / |/ // // /_ / __/ \__ \ / / / / / / // // / / / / ___ |/ /| // // __/ / /___ ___/ // / / /_/ / // // /_/ /_/_/ |_/_/ |_/___/_/ /_____//____//_/ \____/ // // // ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// ////////////////////////BY//P|U|B|L|I|C////////////////////////// ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// //-------------------------------------------------------------// // // // SRC: http://www.gnu.org/copyleft/gpl.html // // // // 2. Basic Permissions. // // All rights granted under this License are granted for the // // term of copyright on the Program, and are irrevocable prov- // // ided the stated conditions are met. This License explicitly // // affirms your unlimited permission to run the unmodified Pro-// // gram. The output from running a covered work is covered by // // this License only if the output, given its content, consti- // // tutes a covered work. This License acknowledges your rights // // of fair use or other equivalent, as provided by law. // // // // You may make, run and propagate covered works that you do // // not convey, without conditions so long as your license // // otherwise remains in force. You may convey covered works to // // others for the sole purpose of having them make modifi- // // cations exclusively for you, or provide you with facilities // // for running those works, provided that you comply with the // // terms of this License in conveying all material for which // // you do not control copyright. Those thus making or running // // the covered works for you must do so exclusively on your be-// // half, under your direction and control, on terms that pro- // // hibit them from making any copies of your copyrighted mat- // // erial outside their relationship with you. // // // // Conveying under any other circumstances is permitted solely // // under the conditions stated below. Sublicensing is not al- // // lowed; section 10 makes it unnecessary. // // // //-------------------------------------------------------------// ///////////////////////////////////////////////////////////////// PImage logo; PImage grillz; PImage bling; PImage tiims; PImage yung; void setup() { size(400,600); background(255); logo = loadImage("techna-pro.png"); grillz = loadImage("grillz.jpg"); bling = loadImage("bling.png"); tiims = loadImage("tiims.png"); yung = loadImage("yung.png"); int wide = 30; int tall = 60; int[][] myArray = new int[wide][tall]; for (int i = 0; i < wide; i++) { for (int j = 0; j < tall; j++) { myArray[i][j] = int(random(255)); } } for (int i = 0; i < wide; i++) { for (int j = 0; j < tall; j++) { stroke(myArray[i][j],int(random(255)),int(random(150))); point(i,j); stroke(myArray[i][j],int(random(150)),int(random(150))); point(i,j+60); stroke(int(random(150)),int(random(250)),int(random(50))); point(i,j+120); stroke(int(random(255))); point(i,j+180); stroke(int(random(145))); point(i,j+240); stroke(int(random(200)),50,int(random(50))); point(i,j+300); stroke(int(random(120)),int(random(120)),int(random(50))); point(i,j+300); stroke(int(random(255)),int(random(220)),int(random(250))); point(i,j+360); stroke(int(random(220)),int(random(120)),int(random(250))); point(i,j+420); stroke(int(random(60)),int(random(120)),int(random(250))); point(i,j+480); stroke(int(random(170)),int(random(170)),int(random(210))); point(i,j+540); } } } void draw() { fill(int(random(255)),int(random(255)),int(random(255))); noStroke(); ellipse(mouseX+30,mouseY,mouseX/2,mouseX/2); image(tiims,70,180); image(grillz,30,500); image(grillz,130,500); image(grillz,230,500); image(grillz,330,500); image(bling,int(random(30,400)),int(random(520,570))); image(yung,70,30); } void mousePressed() { background(255); int wide = 30; int tall = 60; int[][] myArray = new int[wide][tall]; for (int i = 0; i < wide; i++) { for (int j = 0; j < tall; j++) { myArray[i][j] = int(random(255)); } } for (int i = 0; i < wide; i++) { for (int j = 0; j < tall; j++) { stroke(myArray[i][j],int(random(255)),int(random(150))); point(i,j); stroke(myArray[i][j],int(random(150)),int(random(150))); point(i,j+60); stroke(int(random(150)),int(random(250)),int(random(50))); point(i,j+120); stroke(int(random(255))); point(i,j+180); stroke(int(random(145))); point(i,j+240); stroke(int(random(200)),50,int(random(50))); point(i,j+300); stroke(int(random(120)),int(random(120)),int(random(50))); point(i,j+300); stroke(int(random(255)),int(random(220)),int(random(250))); point(i,j+360); stroke(int(random(220)),int(random(120)),int(random(250))); point(i,j+420); stroke(int(random(60)),int(random(120)),int(random(250))); point(i,j+480); stroke(int(random(170)),int(random(170)),int(random(210))); point(i,j+540); } } }