// ___ ___ ___ ___ ___ ___ // /\ \ /\__\ /\ \ /\ \ /\ \ /\__\ // /::\ \ /:/ / _\:\ \ \:\ \ /::\ \ /:/__/_ // /:/\:\__\ /:/__/ /\/::\__\ /::\__\ /:/\:\__\ /::\/\__\ // \:\:\/__/ \:\ \ \::/\/__/ /:/\/__/ \:\ \/__/ \/\::/ / // \::/ / \:\__\ \:\__\ \/__/ \:\__\ /:/ / // \/__/ \/__/ \/__/ \/__/ \/__/ //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //Glitch art is the aestheticization of digital or analog errors, such as //artifacts and other “bugs”, by either corrupting digital code/data or by //physically manipulating electronic devices (for example by circuit bending). // //Glitch // //In a technical sense a glitch is the unexpected result of a malfunction. The //term is thought to derive from the German glitschig, meaning 'slippery.’ It was //first recorded in English in 1962 during the American space program by John //Glenn when describing problems they were having, Glenn explained, “Literally, a //glitch is a spike or change in voltage in an electrical current.” // //Glitch is used to describe these kinds of bugs as they occur in software, video //games, images, videos, audio, and any other forms of data. The term glitch came //to be associated with music in the mid 90s to describe a genre of experimental //noise/electronica (see Glitch (music). Shortly after, as VJs and other visual //artist like Tony (Ant) Scott began to embrace the glitch as an aesthetic of the //digital age, glitch art came to refer to a whole assembly of visual arts. // //In January 2002, Motherboard, a tech-art collective held a glitch symposium in //Oslo, Norway, to “bring together international artists, academics and other //Glitch practitioners for a short space of time to share their work and ideas //with the public and with each other.” // //Iman Moradi, perhaps the first official glitch theorist, has written exten- //sively on the subject of glitch art and released the book Glitch: Designing //Imperfections in September 2009. // //Glitch as art // //Glitches are mostly a result of miscommunication or mistranslation when trans- //ferring data from one environment to another. They occur in computers due to //bugs in software or hardware. In Iman Moradi’s dissertation, Glitch Aesthetics, //he divides the glitch into two categories. The first is the pure glitch which //is the result of a Malfunction or Error, an unpremeditated digital artifact, //which may or may not have its own aesthetic merits. The second is the glitch- //alike which is the result of an intentional decision on the user side. Glitch //artists either synthesize glitches in non-digital mediums, or produce and create //the environment that is required to invoke a glitch and anticipate one. A glitch //alike then is a collection of digital artifacts that resemble visual aspects of //real glitches found in their original habitat. // //In his dissertation Moradi lists some common glitch characteristics: fragmen- //tation (shifted parts or elements of the original image as well as tonal //changes), replication/repetition (the visual cloning or repetition of any //given part of an image), linearity (as a result of digital’s interlacing and //pixel structures), complexity, (manifestation of the immense series of code //beneath any piece of digital media). // //Whether naturally occurring (pure glitch) or instigated (glitch-alike) there //are numerous situations that may result in glitches. They can occur as a result //of a scratched DVD, a corrupted stream of video on the internet or digital //television, a software crash due to insufficient memory, a malfunctioning //digital camera or other device. These glitches sometimes cause garbled patterns //to appear on the screen. In these ways the glitch can be a found object similar //to the ready-made. An artist/user/hacker can cause these situations to happen //deliberately, he/she can corrupt the code of a particular digital file or even //physically manipulate (intentionally malfunction) the circuits of a digital //devise forcing it to glitch its output, the same way a circuit bender would //with a child’s toy to create unique sounds (see circuit bending). After the //occurrence of a glitch (intentionally or not) it can be presented purely, as //a corrupt file to be interpreted by a computer or other digital device. Or they //can be manipulated (colors can be changed [as in Tony (Ant) Scott’s work] clips //can be edited) and then saved as stable files which can then be printed or //burned to a DVD or other media. “The glitch aesthetic seeks to select regions //of interest from this often very rich raw material input, digitally manipulate //it, and produce images which are pleasing to the artist.” // //The genre of the glitch and its role in a conceptual framework can be consid- //ered as an art form. In its visual and practical manifestations though, glitches //and glitch-alikes have a distinct medium like quality. They exist within other //media but their often out of place characteristics have the capacity to convey //a message and that is what makes them an effective medium, sub-medium or accom- //panying medium. The Glitch imagery may be unrecognizable from its source data, //but the source is usually implied or can be perceived in an obvious manner in //order for the glitch process to fulfill its objective existence, in particular //when it comes to conveying meaning. The creation of Glitch-alike artwork doesn’t //have to result in the conveyance of meaning, it can be fulfilling and satisfying //as a process in itself. ... In the world of perfect telecommunication, glitches //are undesirables for which countless error checking protocols exist with the //sole purpose of eliminating them. In terms of representation, the ones that //don’t make it into modes of audio or visual communication are merely represented //as a trace log of error occurrences that could be used to eliminate further //instances before they happen. This symptomatic lack of function or unwanted //function in society, gives the glitch its unique status in art. // //Glitch history, context, and appreciation // //As a signifier of data, glitch art is often so obtuse that most casual viewers //would not have the technical savvy to fully understand the processes and sources //of the information they are seeing. Thus, the viewer's experience with a glitch //art piece involves a personal awareness of computing and technology. Some of the //work requires just menial technological experience -- any child of the 80's //would recognize the familiar blips and digital warps that might arise from an //incorrectly-loaded Nintendo cartridge. But the aesthetic and conceptual beauty //of a visualized Unix core dump (a copy of the contents of memory used by a //computing process) is thrown to those who would understand it. // //Many comparisons can be made between the glitch’s formal aesthetics and those //of the art that preceded it. At first glance, the work’s blocky, low-res aesthe- //tics appear formally reminiscent of the most geometric of modernist abstract //art, particularly the rectangular forms of de Stijl works like Mondrian’s //earlier Composition pieces and some Bauhaus or Expressionist works of Klee, //Rothko, and Kandinsky. These artists avoided direct visual representations of //figurative reality, in favor of experiments in spontaneity, absolutes, or //studies in form, color, or shape. Another similar connection can be made to //the cubist works of Picasso and Braque. The incorporation of chance operations //experiments by John Cage and others in their work is a philosophy shared by //many glitch artists who manipulate digital files and devices sometimes at //random in anticipation of the results. This tendency to experiment with the //physical medium is also very similar to the approach taken by many avant-garde //filmmakers like Stan Brahkage who would paint, scratch, and manipulate in //countless ways the actual celluloid addressing the medium by exploiting its //imperfections. A history for appreciation of imperfections can also be seen in //the works of artist like Gerhard Richter, who recreates the flaws found in //photographs in his paintings, as well as in Mondrian’s work which, though //seemingly perfect, is marked by varying elements which disrupt this perfection. //These connections to more traditional artistic mediums may account for glitch’s //appreciation today. // //Today’s trend of ‘perfection’ in communication reminds us less of our past when //communications were ‘imperfect’ and anything that glitches brings us closer to //experiencing that past. This is partly why glitches are sometimes coupled with //retro aesthetics, and it may be part of the reason for their appreciation. //Glitch artists who were children of the eighties and nineties may comment on //this especially. // //Glitch artists // //Conventionally when we think of digital artists one might first imagine high- //end 3-D computer graphics in video games or seamlessly composited within the //latest effects-heavy blockbuster. These are artists who aim to produce with //this technology the hyper-realistic life-forms found in Jurassic Park, for //example. The glitch artist, however, uses the computer as a tool for exploring //the digital medium and its natural aesthetics as well as a tool for instigating //and manipulating it. “The glitch artist assumes a role akin to that of a photo- //grapher, exploring the environment, waiting for interesting events to happen, //and capturing the image before it disappears.” For these artists, glitch art //is an involved process that stems from an understanding of their tools: computer //hardware, software, display adapters, storage media, etc. // //Glitching is a process of creating work that raises awareness of the means by //which we communicate and ultimately exteriorize thought. It is an attempt to //integrate the nebula of video with a concrete process of interpretation and //injunction, thereby incorporating the properties of a medium into the narrative //of its content. At very least, glitch-art functions as a reminder that the //technology of digital production and information theory remains as an inexo- //rable collaborator in all works of digital propagation and therefore should //be treated as significant. // //Glitches and popular culture // //Though glitching may often involve a complicated systemized process of file //corruption or hardware manipulation there are also very simple and commonly //known methods for glitching such as the “word pad glitch.” This is as simple as //opening an uncompressed image file (bmp, tif) in Microsoft WordPad and clicking //save. When you open the file as an image again after having saved it on WordPad //the result is a glitched version of the original. One form of glitching which //has recently become very popular is called “Datamoshing.” Datamoshing occurs //when the I-frames or key-frames of a temporally compressed video are removed, //causing frames from different video sequences to bleed together. The popularity //of datamoshing can be attributed to the creator of a Chairlift music video and //his on-line tutorials on his particular method. // //These kinds of tutorials as well as interactive works like the glitch browser //(by Lima, Moradi and Scott) and Corrupt (by Recyclism) in addition to online //groups/communities like the Flickr Glitch Art group have all been contributing //factors to the democratization of glitch as a digital art form. There are also //devices (hardware) that have been known to have common glitches. The iPhone for //example has a very particular glitch that occurs often when taking pictures. // //The use of the glitch aesthetic has recently begun to appear in commercial media //such as advertising/television commercials (e.g., Absolut Vodka), Hollywood //films (e.g., Cloverfield), and music videos such as the Kanye West video //“Welcome to Heartbreak.” This particular use of the glitch has been met with //some criticism. Angela Lorenz, suggests in the case of the visual glitch, //marketing executives are exploiting styles they see without considering or //promoting any experimentation, according to Lorenz, they “try to make them- //selves appear more interesting / appealing to a 'young' audience by hopping //onto a certain ‘trend’”. // //The aesthetics of the glitch have also recently been mimicked and re-created //by other means (using traditional design tools/software) and used in a more //traditional art sense. Artists and designers like metaphsk and ratsi have all //adopted the glitch’s look and begun to apply it to their work. There exist web //tutorials that explain how to re-create the glitch aesthetic using programs //like Jitter. It is important to note that there is a distinction between a work //which is actually corrupted (where there occurs a kind of collaboration between //the computer and the glitch practitioner) and a work which adopts some of the //glitch’s characteristics and achieves similar results by secondary means. int max_height = 40; int min_height = 20; int letter_height = max_height; int letter_width = 20; int x = -letter_width; int y = 0; boolean newletter; int numChars = 26; color[] colors = new color[numChars]; void setup() { size(600, 400); noStroke(); colorMode(RGB, numChars); background(int(random(0,numChars)),int(random(0,numChars)),int(random(0,numChars))); for(int i=0; i= 'A' && key <= 'z') { int keyIndex; if(key <= 'Z') { keyIndex = key-'A'; letter_height = max_height; fill(colors[key-'A']); } else { keyIndex = key-'a'; letter_height = min_height; fill(colors[key-'a']); } } else { fill(0); letter_height = 10; } newletter = true; x = ( x + letter_width ); if (x > width - letter_width) { x = 0; y+= max_height; } if( y > height - letter_height) { y = 0; } }