// Image Display // 2010© Processing.org // http://processing.org/learning/basics/loaddisplayimage.html // STOLEN BY TIIMO SCHULZE //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ // ( M | i | l | t | o | n ) ( G | l | a | s | e | r ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // // ON // // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ // ( S | h | e | p | a | r | d ) ( F | a | i | r | e | y ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // // //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // Fairey has referred to what he does as “referencing.” There’s certainly // plenty of precedent for making reference to older artwork in new ones. How // does one distinguish between plagiarism and reference? // // The process of looking back at the past is very accepted in our business // the difference is when you take something without adding anything to the // conversation. We celebrate influence in the arts, we think it’s important // and essential. But imitation we have some ambivalence about, especially // because it involves property rights. It probably has something to do with // the nature of capitalism. We know that in other cultures, Chinese culture // for instance, imitation is seen as a tribute, because you wouldn’t bother // imitating trivial works. But in those cases the influence is acknowledged // and the skill required is obvious. // // For myself—this is subjective—I find the relationship between Fairey’s work // and his sources discomforting. Nothing substantial has been added. In my own // case, when I did the Dylan poster, I acknowledged using Duchamp’s profile as // an influence. I think unless you’re modifying it and making it your own, // you’re on very tenuous ground. It’s a dangerous example for students, if // they see that appropriating people’s work is the path to success. Simply // reproducing the work of others robs you of your imagination and form-making // abilities. You’re not developing the muscularity you need to invent your // own ideas. // // One of the things that really bothers me is Fairey’s use (below) of the // famous Swiss photo (above) of a woman’s head. There are too many unique // observations that the artist made. It’s just too close to the original // observations of the photographer. It doesn’t seem clean to me. The distinc- // tion between these things is ambiguous, but when we look at it we feel, // “Something is not right.” // // Fairey is riding the line between fine and commercial art. Does that affect // how we see his use of other people’s work? // // Perhaps so—what’s most important to the graphic arts is communicating // clearly, and sometimes that means using the vernacular of the moment. For // the fine arts, the most important thing is being personally expressive. // There aren’t that many unique voices in the world. // // For myself, if any form of art makes you attentive (in the Buddhist sense) // is performing the highest purpose that art can achieve. // // Is appropriation of others’ work is more common now? // // Perhaps but usually designers don’t get as celebrated for doing it. It’s // awkward to criticize another member of your discipline. But it’s important // for students to understand that any idea can be exploited, but not simply // reproduced. PImage a; // Declare variable "a" of type PImage void setup() { size(640, 500); // The file "jelly.jpg" must be in the data folder // of the current sketch to load successfully a = loadImage("shepard.jpg"); // Load the image into the program noLoop(); // Makes draw() only run once } void draw() { // Displays the image at its actual size at point (0,0) image(a, 0, 0); // Displays the image at point (100, 0) at half of its size image(a, 100, 0, a.width/2, a.height/2); }